![how to make a curse potion how to make a curse potion](https://media.newyorker.com/photos/6049a948ca1b87a20c83bacc/2:2/w_1868,h_1868,c_limit/210322_r38075.jpg)
Grants +5 STR and inflicts -5 PER temporarily.Īlchemy allows for the creation of one potion from two other potions, requiring an Alembic to begin the process. Deals greater damage than other unstable potions.
#How to make a curse potion how to#
Inflicts slow onto hit targets.Ĭauses a big burst of lightning damage to an area. Anyone looking to convert zombie villagers back into regular villagers (a totally humane process, we swear), needs to know how to brew a potion of weakness. Destroys walls on direct hit.Ĭauses a big burst of ice damage to an area. Grants the Speed buff, granting +5 DEX and halving the player's current weight.Ĭhanges the player's current race, wears off when swimming or drinking water.Ĭauses a big burst of fire damage to an area. Then drink the oz potion and get the wallet. 3: get a pool noodle potion and drink it in front of the door. Removes any status effects on the player. 2: get an oz potion, glitch it in the door. Inflicts ~53 damage, also damages armor & gear when thrown Sates Hunger slightly, inflicts the drunk status effect, Heals 5 HP. Cursed Water also reverts a blessing or a curse into the opposite. Removes the effects of the Polymorph potion. Sates Hunger slightly, removes the Burning status effect. This mechanic also extends to beneficial potions, which in turn allows for a ranged support item for allies. Coincidentally, the second major usage of potions is as a form of consumable, ranged damage, where hit enemies will suffer from similar effects of the potion as if they had drank from the potion themselves. This socially awkward curse can be activated by a failed curse removal potion, a potion drinking failure or by losing duels. Your sim will find themselves unable to resist hugging and touching others, regardless of their usual feelings about it. To counteract blind drinking of potions to gain instant bonuses, several mundane and even hazardous potions are present which hamper the player if consumed directly. The curse of awkward embraces is about to make your social life a little scary. A descriptor is also provided to each potion, though there is no effect to these descriptors other than aesthetics and their ability to stack with potions of differing shape/description.Īs would be expected from consumables such as potions, the primary function of potions is to be used in order to benefit the player, either by healing damage that has been sustained, or adding a beneficial status effect for a limited time. Currently, there are eight different sprites used for potions, each with a unique color and bottle shape. Potions begin as unidentified, often discernible from one another by both the color of the liquid held inside, as well as the shape of the potion bottle.